Uses of Class
movement.Path

Packages that use Path
core Contains core classes and interfaces of the simulator. 
gui Contains the classes of Graphical User Interface. 
gui.playfield Contains the classes of Graphical User Interface's playfield -view (the graphical presentation of the nodes' locations and other information). 
movement Contains different movement models and related classes for the simulator. 
test Provides some unit and integration tests for the classes. 
 

Uses of Path in core
 

Methods in core that return Path
 Path DTNHost.getPath()
          Returns the Path this node is currently travelling or null if no path is in use at the moment.
 

Uses of Path in gui
 

Methods in gui with parameters of type Path
 void DTNSimGUI.showPath(Path path)
          Shows a path on the playfield
 

Uses of Path in gui.playfield
 

Methods in gui.playfield with parameters of type Path
 void PlayField.addPath(Path path)
          Adds a path to the overlay graphics
 

Constructors in gui.playfield with parameters of type Path
PathGraphic(Path path)
           
 

Uses of Path in movement
 

Methods in movement that return Path
 Path ShortestPathMapBasedMovement.getPath()
           
 Path RandomWaypoint.getPath()
           
abstract  Path MovementModel.getPath()
          Returns a new path by this movement model or null if no new path could be constructed at the moment (node should wait where it is).
 Path MapRouteMovement.getPath()
           
 Path MapBasedMovement.getPath()
           
 Path ExternalMovement.getPath()
           
 

Uses of Path in test
 

Methods in test that return Path
 Path StationaryMovement.getPath()
          Returns a single coordinate path (using the only possible coordinate)